Wednesday, 16 July 2014

Week 40: Rendering and Scene Set Up

                                                                 Steadicam 

Steadicam - The Layers and Passes:




AO



Depth



Diffuse



Direct



ID



Indirect



Reflect



Character Shadow



Environment Shadow



Ground Shadow



Subsurface Scatter



                                                                Runaway

Setting up the Render Layers:



Character Passes (EXR): Lights and Character



Laptop Reflection Layer: Character, Tabletop,  and Laptop plane



Environment Shadow: Character, lights, and environment geometry.



Character Shadow: Character, lights, and environment geometry.



Subsurface Scattering: Character and Lights.






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