Steadicam
Steadicam - The Layers and Passes:

AO

Depth

Diffuse

Direct

ID

Indirect

Reflect

Character Shadow

Environment Shadow

Ground Shadow

Subsurface Scatter
Runaway
Setting up the Render Layers:

Character Passes (EXR): Lights and Character

Laptop Reflection Layer: Character, Tabletop, and Laptop plane

Environment Shadow: Character, lights, and environment geometry.

Character Shadow: Character, lights, and environment geometry.

Subsurface Scattering: Character and Lights.
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