Runaway Layers and passes

Character AO

Depth

Diffuse

ID

Indirect

Reflection
Character Shadows
Environment Shadow

Subsurface Scatter
Side LeanSetting up the Passes:

Character Passes Exr: Character, and lights.

Ground Shadow: Ground plane, character, and lights

Environment Shadow: Environment geometry, character, and lights

Subsurface Scattering: Character and light

Window Reflection layer: Window plane, character, and lights
Layers and Passes.

Character AO

Depth

Diffuse

Direct

ID

Indirect

Reflection

Character Shadow

Environment Shadow

Ground Shadow

SSS
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