Wednesday, 23 July 2014

Week 41: Rendering and scene set up

                                                 Runaway Layers and passes




Character AO



Depth



Diffuse



ID



Indirect



Reflection


Character Shadows


Environment Shadow



Subsurface Scatter



                                                                Side Lean
Setting up the Passes:




Character Passes Exr: Character, and lights.



Ground Shadow: Ground plane, character, and lights



Environment Shadow: Environment geometry, character, and lights



Subsurface Scattering: Character and light



Window Reflection layer: Window plane, character, and lights






Layers and Passes.






Character AO



Depth



Diffuse



Direct



ID



Indirect



Reflection




Character Shadow



Environment Shadow



Ground Shadow



SSS







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