Setting Up Render Layers and Lighting the Scenes
Scream:

Setting up the EXR

Ground Shadow: Character, lights and ground plane.

Environment Shadow: Environment geometry,

Subsurface Scatter: Character and light

Window Reflection: Character, lights and window Plane.
The Render Passes/Layers

Character AO

Depth

Diffuse

Direct

ID

Indirect

Reflection

Character Shadow

Environment Shadow

Subsurface Scattering.
Steadicam
Setting up Render Layers:

Character Passes (EXR): Lights and Character

Ground Shadow: Character and Lights

Environment Shadow: Environment Geometry, Character and lights

SSS: Character and light
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