Wednesday, 9 July 2014

Week 39: Rendering and scene set up

                                Setting Up Render Layers and Lighting the Scenes

Scream:


Setting up the EXR



Ground Shadow: Character, lights and ground plane.



Environment Shadow: Environment geometry, 



Subsurface Scatter: Character and light



Window Reflection: Character, lights and window Plane.


The Render Passes/Layers



Character AO



Depth



Diffuse



Direct



ID



Indirect



Reflection



Character Shadow



Environment Shadow



Subsurface Scattering.






                               



                                                               Steadicam
Setting up Render Layers:




Character Passes (EXR): Lights and Character



Ground Shadow: Character and Lights



Environment Shadow: Environment Geometry, Character and lights



SSS: Character and light


           








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