Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Wednesday, 16 July 2014

Week 40: Rendering and Scene Set Up

                                                                 Steadicam 

Steadicam - The Layers and Passes:




AO



Depth



Diffuse



Direct



ID



Indirect



Reflect



Character Shadow



Environment Shadow



Ground Shadow



Subsurface Scatter



                                                                Runaway

Setting up the Render Layers:



Character Passes (EXR): Lights and Character



Laptop Reflection Layer: Character, Tabletop,  and Laptop plane



Environment Shadow: Character, lights, and environment geometry.



Character Shadow: Character, lights, and environment geometry.



Subsurface Scattering: Character and Lights.






Wednesday, 9 July 2014

Week 39: Rendering and scene set up

                                Setting Up Render Layers and Lighting the Scenes

Scream:


Setting up the EXR



Ground Shadow: Character, lights and ground plane.



Environment Shadow: Environment geometry, 



Subsurface Scatter: Character and light



Window Reflection: Character, lights and window Plane.


The Render Passes/Layers



Character AO



Depth



Diffuse



Direct



ID



Indirect



Reflection



Character Shadow



Environment Shadow



Subsurface Scattering.






                               



                                                               Steadicam
Setting up Render Layers:




Character Passes (EXR): Lights and Character



Ground Shadow: Character and Lights



Environment Shadow: Environment Geometry, Character and lights



SSS: Character and light


           








Wednesday, 2 July 2014

Week 38: Rendering and scene set up

Setting up Render layers and Lighting the Scenes

Lean:







EXR Set up: Lights, Table Top, Character.


Ground Shadow Layer: Lights, character and ground plane


Character Shadow/Env Shadow: Environment geometry, lights and character


SSS Layer: Character and Light



Render Layers


Character AO


Depth


Diffuse


Indirect


ID


Indirect


Character Shadow


Reflection


Environment Shadow


Ground Shadow


Subsurface Scattering