Showing posts with label rendering. Show all posts
Showing posts with label rendering. Show all posts

Wednesday, 30 July 2014

Week 42: Render Set up For Close up Shots


                                              Render Set up for Close up shots





Character EXR Layer: Character and Lights



Character Shadow Layer: Environment geometry, character and lights



ID Layer: Character


Layers and Passes




Character AO



Character Shadow



Depth



Diffuse



Direct



ID



Indirect



Reflect



Specular



Wednesday, 23 July 2014

Week 41: Rendering and scene set up

                                                 Runaway Layers and passes




Character AO



Depth



Diffuse



ID



Indirect



Reflection


Character Shadows


Environment Shadow



Subsurface Scatter



                                                                Side Lean
Setting up the Passes:




Character Passes Exr: Character, and lights.



Ground Shadow: Ground plane, character, and lights



Environment Shadow: Environment geometry, character, and lights



Subsurface Scattering: Character and light



Window Reflection layer: Window plane, character, and lights






Layers and Passes.






Character AO



Depth



Diffuse



Direct



ID



Indirect



Reflection




Character Shadow



Environment Shadow



Ground Shadow



SSS







Wednesday, 16 July 2014

Week 40: Rendering and Scene Set Up

                                                                 Steadicam 

Steadicam - The Layers and Passes:




AO



Depth



Diffuse



Direct



ID



Indirect



Reflect



Character Shadow



Environment Shadow



Ground Shadow



Subsurface Scatter



                                                                Runaway

Setting up the Render Layers:



Character Passes (EXR): Lights and Character



Laptop Reflection Layer: Character, Tabletop,  and Laptop plane



Environment Shadow: Character, lights, and environment geometry.



Character Shadow: Character, lights, and environment geometry.



Subsurface Scattering: Character and Lights.