Showing posts with label Polygons. Show all posts
Showing posts with label Polygons. Show all posts

Wednesday, 4 December 2013

Week 13: Polygons

After trying to light and render in maya and finally comp in nuke I have realised I most definitely need to brush up more on these techniques. I need to know them and definitely need to familiarise myself with nuke, which at this stage seems like it will be a long and difficult journey based on the past few hours.



But I am happy enough with the outcome over-all.




Monday, 2 December 2013

Week 13: Polygons

Polygon shoe finished textures:










                                      

Next up: Lighting, Rendering & Compositing.






Friday, 29 November 2013

Week 12: Polygons


Uv mapping and texturing:



I (for some reason) decided to smooth my object before UV mapping, so I gave myself a slightly more difficult job in UV mapping. Trying to understand where the best places to cut the objects for the best results I found rather difficult. It took me some time, but I got there in the end.



Again, another task I felt like I had no idea what I was doing - texturing. However, after some advice from one of my peers I found the whole process was really rather enjoyable.

Monday, 18 November 2013

Week 11: Polygons

Poly shoe progress:





After creating the sides of the shoe I had realised that I needed holes for the laces. Of course I hadn't thought to create them and then duplicate that side and move it over.  So for the sake of position and time, I put the holes in one half, deleted what would have been the completed other side, duplicated and moved it into place. Then I had to tweak and edit the other side to sit as it should. It was surprisingly not as painful as I had originally assumed.





The laces proved to be rather tricky. Getting the right shape and preventing the laves from intersecting each other too much, for example was more time consuming than I had anticipated.


Saturday, 16 November 2013

Week 10: Polygons

I finally began my shoe...and let me tell you that everyone lied when they said that modelling in polygons would be easier!




Having used maya only once or twice before, and running miles away in the opposite direction whenever the term 'Maya' was used, I really did feel like I was coming into this completely fresh.


When I began I found it really difficult to get my mind out of the nurbs mindset. Modeling in polygons is very different. 








I had to restart the model several times but after some guidance from my peers I started to get my head around it. Eventually.