Friday, 29 November 2013

Week 12: Polygons


Uv mapping and texturing:



I (for some reason) decided to smooth my object before UV mapping, so I gave myself a slightly more difficult job in UV mapping. Trying to understand where the best places to cut the objects for the best results I found rather difficult. It took me some time, but I got there in the end.



Again, another task I felt like I had no idea what I was doing - texturing. However, after some advice from one of my peers I found the whole process was really rather enjoyable.

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