Showing posts with label production roles. Show all posts
Showing posts with label production roles. Show all posts

Thursday, 20 February 2014

Week 21: Mastronauts - meeting.

So Kieran, Tom and I held another little meeting for ourselves, somewhat worried about the time that's quickly running away from us.


                 


During the meeting, we discussed many of the elements of the film and the tasks that would be necessary in completing these.

We divided these tasks into roles:

Keiran                                            Tom                                       Myself

Character/Env modelling           Prop Modelling                 Character/Env Texturing
UV mapping                               Rigging                               Lighting
Tracking                                    Animation                           Prep/Clean-up
Rendering                                  {Lighting/Rendering}         Rendering
Compositing                                Sound                             Compositing

{} - May assist in this role if available to.

Although this discussion has made everything feel a little more organised and invoked a sense of enthusiasm in the team, I am very aware that I certainly have a lot cut out for me.
Out of all of these roles I have only really touched on texturing last semester, and done a little 3D compositing last year. The rest of these roles are completely new to me.

The texturing is also going to be an issue, as it seems that projection seems to be the best way create the photo-realistic CG room is to use projection and to project actual photos onto very basic geometry. This along-with lighting, prep/clean-up (before and after tracking) and rendering, is a very lengthy list of things to learn.

Well, no-one ever said jumping into this 3D crash-course was going to be easy, did they?


Friday, 17 January 2014

Week 16: Going Live Production Roles

So we all sat down and volunteered for roles for the project. The roles (documented by Kieran) are as follows:

Director: Kieran
Production Manager: Lilly

Concept Art: Kieran, Rebecca, Steph, Lilly, Tom, Sheng
Character Design: As above
Environment Design: As above
Effects Design: Fraser, John M
Storyboarding: John H, George, Rebecca
Layout: As above
Pre-Vis: As abobe + 3D generalists.

Modelling: Kirti, John M, Kieran + 3D generalists.
Rigging: Tom, George, John M, Lilly
Lighting: Kieran, Rebecca
Character Anim: Lilly, Tom, John H
Misc Anim: Kieran, Rebecca, John, Fraser
Texturing: Kieran, Steph, John, Kirti, Sheng
Matte Painting: Sheng, John H
VFX:  Fraser, John M, Steph, Tom, Kirti

Rendering: Kieran, Rebecca, Steph
Comp: Kieran, Steph, John M, Tom

So far I'm down for Concept art, texturing, any visual effects, Rendering and comp but of course, this could change throughout production. Over-all I am pleased with these roles, i feel that texturing and concept art really fit in with my current 2D skills and I can use these and perhaps transfer them into the 3D workflow. Of course, visual effects have been a huge interest of mine throughout my undergrad, so I was more than willing to look at that. I will most likely be using After Effects as I am most familiar with this software and looking for any 2D effects that could be used instead of 3D ones (if any).

Being interested in compositing, I am most definitely interested in understanding rendering, so this should most probably be very informative. As for compositing, this was my specialism in my undergrad and the main role I wish to continue in. I'm unsure if we will be using Nuke or AE as of yet, but regardless, compositing would be one of the things I would be most interested in doing in this project.