So we all sat down and volunteered for roles for the project. The roles (documented by Kieran) are as follows:
Director: Kieran
Director: Kieran
Production Manager: Lilly
Concept Art: Kieran, Rebecca, Steph, Lilly, Tom, Sheng
Character Design: As above
Environment Design: As above
Effects Design: Fraser, John M
Storyboarding: John H, George, Rebecca
Layout: As above
Pre-Vis: As abobe + 3D generalists.
Modelling: Kirti, John M, Kieran + 3D generalists.
Rigging: Tom, George, John M, Lilly
Lighting: Kieran, Rebecca
Character Anim: Lilly, Tom, John H
Misc Anim: Kieran, Rebecca, John, Fraser
Texturing: Kieran, Steph, John, Kirti, Sheng
Matte Painting: Sheng, John H
VFX: Fraser, John M, Steph, Tom, Kirti
Rendering: Kieran, Rebecca, Steph
Comp: Kieran, Steph, John M, Tom
So far I'm down for Concept art, texturing, any visual effects, Rendering and comp but of course, this could change throughout production. Over-all I am pleased with these roles, i feel that texturing and concept art really fit in with my current 2D skills and I can use these and perhaps transfer them into the 3D workflow. Of course, visual effects have been a huge interest of mine throughout my undergrad, so I was more than willing to look at that. I will most likely be using After Effects as I am most familiar with this software and looking for any 2D effects that could be used instead of 3D ones (if any).
Being interested in compositing, I am most definitely interested in understanding rendering, so this should most probably be very informative. As for compositing, this was my specialism in my undergrad and the main role I wish to continue in. I'm unsure if we will be using Nuke or AE as of yet, but regardless, compositing would be one of the things I would be most interested in doing in this project.
So far I'm down for Concept art, texturing, any visual effects, Rendering and comp but of course, this could change throughout production. Over-all I am pleased with these roles, i feel that texturing and concept art really fit in with my current 2D skills and I can use these and perhaps transfer them into the 3D workflow. Of course, visual effects have been a huge interest of mine throughout my undergrad, so I was more than willing to look at that. I will most likely be using After Effects as I am most familiar with this software and looking for any 2D effects that could be used instead of 3D ones (if any).
Being interested in compositing, I am most definitely interested in understanding rendering, so this should most probably be very informative. As for compositing, this was my specialism in my undergrad and the main role I wish to continue in. I'm unsure if we will be using Nuke or AE as of yet, but regardless, compositing would be one of the things I would be most interested in doing in this project.
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