Friday, 17 January 2014

Week 16: Going Live Production Roles

So we all sat down and volunteered for roles for the project. The roles (documented by Kieran) are as follows:

Director: Kieran
Production Manager: Lilly

Concept Art: Kieran, Rebecca, Steph, Lilly, Tom, Sheng
Character Design: As above
Environment Design: As above
Effects Design: Fraser, John M
Storyboarding: John H, George, Rebecca
Layout: As above
Pre-Vis: As abobe + 3D generalists.

Modelling: Kirti, John M, Kieran + 3D generalists.
Rigging: Tom, George, John M, Lilly
Lighting: Kieran, Rebecca
Character Anim: Lilly, Tom, John H
Misc Anim: Kieran, Rebecca, John, Fraser
Texturing: Kieran, Steph, John, Kirti, Sheng
Matte Painting: Sheng, John H
VFX:  Fraser, John M, Steph, Tom, Kirti

Rendering: Kieran, Rebecca, Steph
Comp: Kieran, Steph, John M, Tom

So far I'm down for Concept art, texturing, any visual effects, Rendering and comp but of course, this could change throughout production. Over-all I am pleased with these roles, i feel that texturing and concept art really fit in with my current 2D skills and I can use these and perhaps transfer them into the 3D workflow. Of course, visual effects have been a huge interest of mine throughout my undergrad, so I was more than willing to look at that. I will most likely be using After Effects as I am most familiar with this software and looking for any 2D effects that could be used instead of 3D ones (if any).

Being interested in compositing, I am most definitely interested in understanding rendering, so this should most probably be very informative. As for compositing, this was my specialism in my undergrad and the main role I wish to continue in. I'm unsure if we will be using Nuke or AE as of yet, but regardless, compositing would be one of the things I would be most interested in doing in this project.

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