So Kieran, Tom and I held another little meeting for ourselves, somewhat worried about the time that's quickly running away from us.
During the meeting, we discussed many of the elements of the film and the tasks that would be necessary in completing these.
We divided these tasks into roles:
Keiran Tom Myself
Character/Env modelling Prop Modelling Character/Env Texturing
UV mapping Rigging Lighting
Tracking Animation Prep/Clean-up
Rendering {Lighting/Rendering} Rendering
Compositing Sound Compositing
{} - May assist in this role if available to.
Although this discussion has made everything feel a little more organised and invoked a sense of enthusiasm in the team, I am very aware that I certainly have a lot cut out for me.
Out of all of these roles I have only really touched on texturing last semester, and done a little 3D compositing last year. The rest of these roles are completely new to me.
The texturing is also going to be an issue, as it seems that projection seems to be the best way create the photo-realistic CG room is to use projection and to project actual photos onto very basic geometry. This along-with lighting, prep/clean-up (before and after tracking) and rendering, is a very lengthy list of things to learn.
Well, no-one ever said jumping into this 3D crash-course was going to be easy, did they?
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