Monday, 17 February 2014

Week 21: Once For A Whole Day - updated timing

Well it took me a while but I eventually got round to updating the timing on the last tests:




If I'm honest, although the timing is quicker I felt that, after looking at Sheng's example, the ground texture should appear at a slightly slower rate than the building. Also because of the speed increase of the movement of the entire thing, the spreading of the layers at the end of the shot is lost and does not match the spreading of the layers at the beginning. This will require a little bit of tweaking and moving of layers.

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