Monday, 5 May 2014

Week 30: Mastronauts - Lighting tests continued

Today I carried on the lighting tests from Friday, and I've just been focusing on getting the ground shadow in.


With this it was just a case of setting up a plane to recreate the shadow of the building on the ground in the photos.


I began to look at the shadows on the wall, which was turning out to be rather tricky.
Trying to get all the shadows to line up based on the one piece of geometry blocking out the light was requiring a lot of tweaking, and ensuring that the shadows of the posts were also staying in line from frame to frame was proving difficult. The issue is figuring out whether the solution would be to move the position of the affected geometry, or if it is perhaps the position of the lights that is causing the issues.

For the test though, I may revert back to just focusing on the light and shadows on the posts and the ground plane. I may take out the plane representing the wall as, after discussing with my teammates, it is felt that the wall shadow is an unnecessary effort in this example.

I also will begin looking at the rendering processes; focussing on the shaders & materials and render layers and passes.

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