Friday, 29 November 2013

Week 12: Polygons


Uv mapping and texturing:



I (for some reason) decided to smooth my object before UV mapping, so I gave myself a slightly more difficult job in UV mapping. Trying to understand where the best places to cut the objects for the best results I found rather difficult. It took me some time, but I got there in the end.



Again, another task I felt like I had no idea what I was doing - texturing. However, after some advice from one of my peers I found the whole process was really rather enjoyable.

Monday, 18 November 2013

Week 11: Polygons

Poly shoe progress:





After creating the sides of the shoe I had realised that I needed holes for the laces. Of course I hadn't thought to create them and then duplicate that side and move it over.  So for the sake of position and time, I put the holes in one half, deleted what would have been the completed other side, duplicated and moved it into place. Then I had to tweak and edit the other side to sit as it should. It was surprisingly not as painful as I had originally assumed.





The laces proved to be rather tricky. Getting the right shape and preventing the laves from intersecting each other too much, for example was more time consuming than I had anticipated.


Saturday, 16 November 2013

Week 10: Polygons

I finally began my shoe...and let me tell you that everyone lied when they said that modelling in polygons would be easier!




Having used maya only once or twice before, and running miles away in the opposite direction whenever the term 'Maya' was used, I really did feel like I was coming into this completely fresh.


When I began I found it really difficult to get my mind out of the nurbs mindset. Modeling in polygons is very different. 








I had to restart the model several times but after some guidance from my peers I started to get my head around it. Eventually.




Thursday, 7 November 2013

Week 9: A little 'to do' list for myself

After Jeanette's class today, I realised just how little time we have left till hand in. In a slight panic, I drew myself up a little emergency schedule:






Tuesday, 5 November 2013

Week 9: Project meeting

After the script writing class with Mark Grindle, the team and I were discussing our idea. Although entertaining, there were many gaps or issues that needed to be solved and on top of that the amount of work we were creating to ensure the story made sense seemed rather ambitious within the time we have.

we decided to adapt the idea, maintaining similar elements as before but with a simpler story-line.

After a meeting with Phil it was clear that we needed the story to be shorted but still to have a beginning, a middle and an end. It was suggested that we use sharper edits/cuts to ensure we keep film length to a minimum and that no matter how we change the story we ensure the story has a "narrative hook". Otherwise, the story will get lost.

The meeting really helped to clear our heads and we decided we needed to try to come up with a simpler story-line.

Monday, 4 November 2013

Week 9: Nurbs

Creating more props using curves in nurbs:



The chairs in particular were rather tricky. I had to adopt a number of techniques to get all of the shapes i required.

 The glasses, plates, and mugs were really very simple once I gained an understanding of how to use the revolve tool properly.
I can honestly say I learned so much more and at a quicker rate when I was learning how to create the props. In retrospect, it seems to have taken me a great deal of time just to get familiar with using nurbs and curves as a means to modelling but I undoubtedly learned a lot from this project.

Saturday, 2 November 2013

Week 8: Nurbs

In the image, there is a curtain in the back. It looks like it is most probably a small window, but it looked as though it could have been a door curtain and so I modeled a door. However, in the image the door/window is tucked away in the corner. I modeled my door further along the wall to a more suitable position.




I was rather looking forward to making the curtain. It was rather interesting seeing how the curves lofted together to make this shape. However, trying to get the curtain to look smooth and natural is proving to be a task.




Friday, 1 November 2013

Week 8: sculpt time

So we tried our hand at Mudbox using a plain head shape and manipulating it.






I was just having fun and messing around with the tools. The whole experience was surprisingly enjoyable and I'd be happy to experiment with the software again.