Showing posts with label tutorial. Show all posts
Showing posts with label tutorial. Show all posts

Tuesday, 14 January 2014

Week 16: Mastronauts - Compositing Test


The festivities may have ended a while back, but the testing continues...

A bit bored of tracking, and really wanting to try my hand at Nuke, I decided to try a compositing test. It was suggested to me that I should try this simple Digital Tutors project as it really touches on a lot of compositing elements I will most definitely encounter in the production of our short film.





Again, using the student version of nuke (hence the watermark), I followed the tutorial to get to grips with nodal-based compositing.

The tutorial touched on subjects such as:
Tracking, rotoscoping, colour-correction, roto-painting, lens flare and simulating depth of field for example and I was looking at these basic compositing processes through node graphs/trees. It is, once you start getting used to it, a very organic way of working....however I feel once the graphs/trees start getting quite busy and the compositing becomes more intense, that the process will be a lot more complicated.

Sunday, 5 January 2014

Holiday Shmoliday: Track test 02

So as I fiddled with the shoe track, I decided I wanted to try and track a moving object in a scene, using the background shots from a Digital Tutors project, I tracked the scene and tried to insert a moving ball in the shot. As you can see, I'm not award-winning animator. 



I tried to have the ball look as though it was interacting with the table and then moving within the eye-line of the actors (somewhat). A very basic test, and after the first two with the shoe, I know that I will need to be more aware of slipping and sliding of the objects/characters when tracking.