Showing posts with label tracking. Show all posts
Showing posts with label tracking. Show all posts

Sunday, 5 January 2014

Holiday Shmoliday: Track test 02

So as I fiddled with the shoe track, I decided I wanted to try and track a moving object in a scene, using the background shots from a Digital Tutors project, I tracked the scene and tried to insert a moving ball in the shot. As you can see, I'm not award-winning animator. 



I tried to have the ball look as though it was interacting with the table and then moving within the eye-line of the actors (somewhat). A very basic test, and after the first two with the shoe, I know that I will need to be more aware of slipping and sliding of the objects/characters when tracking.

Friday, 3 January 2014

Holiday Shmoliday: tracking tests


So, my fellow Mastronauts (Tom and Kieran) and I have been doing a few wee tests over the festive period to make ourselves a little more confident in the processes we will be undertaking in the production of our short film.

Using a student version of nuke I've been primarily focusing on tracking.
I used the footage from a Digital Tutors tutorial I was following and tracked the shoes I modelled and textured last semester into the shot.

The coloured noise on the top of the tests is the watermark for the student version of Nuke (as the uni was closed I had to download it onto my laptop)....which in itself doesn't make viewing it very easy, but it was good practice nonetheless.


It wasn't until I got the shot out of Matchmover and into Nuke that I noticed that shoes slide slightly. I found it rather tricky to spot small and gradual sliding in Matchmover.





So in this shot, to test the tracking in nuke itself, and to see if I could make a better track (being locked out of uni which prevented me from being able to re-track and re-render it). I took an image of the shoes and tracked it to the software using Nuke and found that the shoes finally stopped sliding. The track is still not perfect as it wobbles/shakes ever-so-slightly in the shot but this is still an improvement from the last shot.