Friday, 1 August 2014

Week 42: Mastronauts - Compositing Close up shots


Close up Comp Shot


Shuffling the passes and layers from the EXR



Adding lens effects: blurs, light wraps, grain etc.



Merging with Background plate



Final Still
                                               





Wednesday, 30 July 2014

Week 42: Render Set up For Close up Shots


                                              Render Set up for Close up shots





Character EXR Layer: Character and Lights



Character Shadow Layer: Environment geometry, character and lights



ID Layer: Character


Layers and Passes




Character AO



Character Shadow



Depth



Diffuse



Direct



ID



Indirect



Reflect



Specular



Monday, 28 July 2014

Week 42: Finishing Steadicam Comp

Compositing with Final Animation



                                                     Shuffling Character Passes.



Lens effects



Adding Shadows and Merging with Background




Layers and Passes




Character AO



Character Shadow



Depth



Diffuse



Diffuse



ENV Shadow



Ground Shadow



ID



Indirect



Final Still












Friday, 25 July 2014

Week 41: Compositing Steadicam

                                                        Steadicam Comp


Shuffling the character passes from the exr.


lens and integration effects e.g light wraps etc


                                            Merging the elements with the background.




Still 01
                                   

Wednesday, 23 July 2014

Week 41: Rendering and scene set up

                                                 Runaway Layers and passes




Character AO



Depth



Diffuse



ID



Indirect



Reflection


Character Shadows


Environment Shadow



Subsurface Scatter



                                                                Side Lean
Setting up the Passes:




Character Passes Exr: Character, and lights.



Ground Shadow: Ground plane, character, and lights



Environment Shadow: Environment geometry, character, and lights



Subsurface Scattering: Character and light



Window Reflection layer: Window plane, character, and lights






Layers and Passes.






Character AO



Depth



Diffuse



Direct



ID



Indirect



Reflection




Character Shadow



Environment Shadow



Ground Shadow



SSS