Abstract:
Visual Effects: CG
and Live Action Integration
Growth in technology has undoubtedly had an effect on the progression of visual effects in TV, advertising and film. Imagination is pushing this technology further in the field reducing the limitations and obstacles that visual effects have previously faced. Visual story-telling has always had its limitations to what could be achieved, but films such as ‘The Curious Case of Benjamin Button’ and ‘Avatar’ are being seen to raise the bar; proving that what was once seen as unattainable, with advancing technology, can actually be achieved to great standards. ‘Technology can overwhelm and potentially dehumanise a production or it can be used to create very poetic and very emotional flourishes that wouldn't exist otherwise’ (Cameron, 2009, cited in Dyer P.92). James Cameron, director of avatar, explains that it is not only how advanced the technology is, but also how the technologies are used that is important. The use of the word ‘dehumanise’ is the central focus of this statement, highlighting that the technology and visual effects are vital for creating a sense of realism to the story.
Growth in technology has undoubtedly had an effect on the progression of visual effects in TV, advertising and film. Imagination is pushing this technology further in the field reducing the limitations and obstacles that visual effects have previously faced. Visual story-telling has always had its limitations to what could be achieved, but films such as ‘The Curious Case of Benjamin Button’ and ‘Avatar’ are being seen to raise the bar; proving that what was once seen as unattainable, with advancing technology, can actually be achieved to great standards. ‘Technology can overwhelm and potentially dehumanise a production or it can be used to create very poetic and very emotional flourishes that wouldn't exist otherwise’ (Cameron, 2009, cited in Dyer P.92). James Cameron, director of avatar, explains that it is not only how advanced the technology is, but also how the technologies are used that is important. The use of the word ‘dehumanise’ is the central focus of this statement, highlighting that the technology and visual effects are vital for creating a sense of realism to the story.
Primarily, this investigation will revolve around visual effects and compositing in regards to story-telling. Specifically it will focus on the integration of a believable CG character and live action plates: whether immersing this character in a completely live-action environment, or having the character interact with live action characters. Naturally, to create convincing visuals, props and environments too will have to be created digitally and composited into the scenes to help create this believable environment that the character can interact with.
However, whilst the main aim of this investigation will be to gain an understanding of the processes involved allowing the immersion of the character in its environment creating a convincing character is crucial for this to be successful. Observing techniques used in film in particular (such as those mentioned above and many more) allow a great understanding of the processes involved in heightening the believability of the character but also how many differing techniques are available. ‘The Curious Case of Benjamin Button’ and ‘Avatar’ both utilise motion and performance capture techniques to emphasise the realism within the characters and this would be a definite interest within this research.
Predominantly
however, the real focus of the research will be gaining an understanding of the
skills and techniques required for immersing a CG character into a live action
environment whilst additionally creating realistic/convincing effects that
better communicate the story to the audience. Of course, there are effects that
are both visible and invisible, and it is hugely important that these are used
to draw the audience in to the story. ‘Our goal is to not be noticed…hopefully
… you don’t even know we were there’ (Preeg, 2009). Steve Preeg, animation and
character supervisor in ‘The Curious Case of Benjamin Button’, highlights that
out with the use of flashy and intentionally obvious effects, visual effects
and compositing is hugely about seamlessly bringing the visuals and
story-telling elements together in a believable and almost unnoticeable manner:
that the visuals should never lead the audience to question the story or the
character. This is a massive necessity in the role of visual effects in
story-telling.
References:
Dyer, J. 2009. Empire, International Index to Performing Arts, [magazine article] 240 (0957-4948) P92. [Online]. Available through Pro-quest website: http://search.proquest.com/docview/2214911/fulltextPDF/1416980F0682699C0EE/1?accountid=10606 [Accessed 04 Oct 2013]
Preeg, S. 2009.Interview. Interviewed by Lee Stranahan
[online] Uploaded
on 17 January 2009. Available at: http://www.youtube.com/watch?v=7X5zCxe6Ah8 [Accessed 22 Oct 2013]
Unfortunately, as it stands at present, I feel I have unavoidably displayed this confusion in my abstract. There seems to be a clashing of possibilities. I feel as though I have taken a step back in my research and may need to rethink my question/topic again.












