MSc Animation & Visualisation
Programme of Study Proforma
2013/2014
Student: Stephanie Flynn Supervisor:
Date: 11.10.13
Programme of Study Title: Visual Effects: CG and Live Action Integration
Project Rationale:
With the rapid growth in technology, visual effects too has begun to improve, allowing the creation of more imaginative and complex stories and shots to be completed to high standards. Methods for creating realistic and believable CG elements (particularly characters) and integrating them with other elements have been tested and adapted throughout the years and have been used to create more believable visuals to allow the viewer to more easily be immersed in the story.
With the rapid growth in technology, visual effects too has begun to improve, allowing the creation of more imaginative and complex stories and shots to be completed to high standards. Methods for creating realistic and believable CG elements (particularly characters) and integrating them with other elements have been tested and adapted throughout the years and have been used to create more believable visuals to allow the viewer to more easily be immersed in the story.
Aims:
To successfully integrate a believable CG character either within a live action environment or interacting with live action characters. Achieve an understanding of motion/performance/facial-capture techniques and to gain a specific knowledge in visual effects and compositing in Nuke.
To successfully integrate a believable CG character either within a live action environment or interacting with live action characters. Achieve an understanding of motion/performance/facial-capture techniques and to gain a specific knowledge in visual effects and compositing in Nuke.
Objectives:
Explore many methods of creating believable CG characters, and the best ways to integrate them with live action plates.
Explore many methods of creating believable CG characters, and the best ways to integrate them with live action plates.
Research Strategy:
Hopefully by studying techniques both involving and not using motion/performance capture to determine the amount of animation that will be used or combined with it (or not) as a result and then investigating how best to integrate this character into an environment (possibly live action) and/or to have it interact with other characters( also possibly live action).
Expected
Outcome(s):
A short film/ trailer surrounding a fully computer-generated character successfully and believably interacting with live action environments/characters.
A short film/ trailer surrounding a fully computer-generated character successfully and believably interacting with live action environments/characters.
Schedule:
Semester1: Research, finalising ideas, pre-production designs and visuals decided, tests.
Semester2: Tests, creating character, animation tests, filming and editing, testing compositing elements, lighting tests.
Semester3: Final edits, lighting, animation/filming and compositing.
Semester1: Research, finalising ideas, pre-production designs and visuals decided, tests.
Semester2: Tests, creating character, animation tests, filming and editing, testing compositing elements, lighting tests.
Semester3: Final edits, lighting, animation/filming and compositing.
Key Challenges and
Issues:
Access to necessary technology and using what technology is available to me to create the required standard
Time restraints
Finding access to motion capture technology
Access to necessary technology and using what technology is available to me to create the required standard
Time restraints
Finding access to motion capture technology
Resources:
2D software: Photoshop, After Effects
3D software: Maya, Nuke
Motion/performance/facial capture technology
HD Cameras and video equipment
2D software: Photoshop, After Effects
3D software: Maya, Nuke
Motion/performance/facial capture technology
HD Cameras and video equipment
Reference
Materials:
Online resources: talks/speeches, interviews, papers/
articles, investigations, reports.
Compositing and visual effects books, papers.
Motion-capture books and papers.
‘Art of’ books
‘Making of’ videos
Compositing and visual effects books, papers.
Motion-capture books and papers.
‘Art of’ books
‘Making of’ videos
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