Using the CV curve tool, I tried to create the hard-edge box shapes, applying more points to create the corners and then closing the curve created. Then duplicating the curve, resizing and lofting between to create the box surface/shape. This same rule was applied to the shelf and these shapes were just duplicated and re-sized to accomplish the desired shape.
The process started off surprisingly slowly, for such basic shapes. Having never modelled anything in nurbs and with very little 3D and maya experience in general, it took a while to get into the correct way of thinking.


No comments:
Post a Comment