Tom, Kieran and I had another meeting today.
We discussed the individual tasks we are currently undertaking and how we were getting on.
The aim is that next week we will try and get our preparation done to begin filming asap.
We went up to the library today to work out if the location will be suitable enough for the shot we need and if us filming there would be acceptable. It was explained to us that it may be fine but we will need to check with another member of the library staff first.
I also brought up the projection situation and Kieran explained that he wanted to take on the tasks involved in that one shot. He is going to look into photogrammetry to complete the task of creating the photo-realistic CG room. This worked out well for both him and myself, as I am much more interested in the rendering and compositing stages of the shots revolving around the character in the live action environments. This development should now give me the time to do this.
So primarily I will be looking at lighting, rendering and compositing and I am very happy with that!
Tom and Kieran have currently set up the tracking and animation of the test we began a little while back. So starting today, I am going to look into getting the lighting set up.
Showing posts with label Meeting. Show all posts
Showing posts with label Meeting. Show all posts
Thursday, 1 May 2014
Thursday, 6 March 2014
Week 23: Mastronauts - Meeting
Today Kieran, Tom and I had another meeting with Phil.
We were discussing possible locations for the external shot, and the implications of the location we had chosen. Originally we wanted the character to climb a tree full of shiny objects. We had a tree in mind, but felt the surrounding area was not right for what we needed. Further discussion lead us to the conclusion that a live-action tree (particularly a leafy one) would be an impossible task to integrate with the CG character in the time we have. This would require CG tree and then all of the leaves on top of this.
We considered a few locations further north using cliffs and caves instead of a tree for the home of the creature. As we debated this, Phil suggested we try a place called Lunan Bay.
This would tie in with our original beach idea, but also contains some of the rocky elements we were considering for the creature's home. It seems to be a very likely candidate for our new exterior location and the guys and I are planning a visit there sometime soon.
We were discussing possible locations for the external shot, and the implications of the location we had chosen. Originally we wanted the character to climb a tree full of shiny objects. We had a tree in mind, but felt the surrounding area was not right for what we needed. Further discussion lead us to the conclusion that a live-action tree (particularly a leafy one) would be an impossible task to integrate with the CG character in the time we have. This would require CG tree and then all of the leaves on top of this.
We considered a few locations further north using cliffs and caves instead of a tree for the home of the creature. As we debated this, Phil suggested we try a place called Lunan Bay.
This would tie in with our original beach idea, but also contains some of the rocky elements we were considering for the creature's home. It seems to be a very likely candidate for our new exterior location and the guys and I are planning a visit there sometime soon.
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