As the guys and I discussed the creature's texture, we thought it was would be good to give him a pattern (as discussed last semester) to emphasise his fictional/magical nature.
Throughout the process of creating the texture, I whipped up a few designs in mudbox to mull over with the guys:

We additionally discussed stripes, so I decided to try this out firstly. Neither of our hearts rested on this design, however.


In this, I was looking at simplicity in the design. I wanted tit to be striking but not so much as to take away from the character's design. The symbol on the back appealed to me and I felt something similar to this could be a possible winner.
In the early character designs, we looked at a more complicated design on the character.



In this case, I feel the use of more softer colours will be necessary. I did try to maintain a touch of the minimal approach as I had in the previous example. However, this design naturally required a little more detail. The team and I felt that the simpler the design the better.



With this one I was going for something a little different from the others. A little more futuristic, still simple, but somewhat more suggestive of another world. We did however, still feel that the triangle design, in its simple but edgy style made more of a statement, without taking too much from the character. So this is the route I decided to go down for the final design.


For the final design, I stuck with simple, but tried softer, more organic shapes. It was unanimously agreed this was the design to take on to the next stage.

No comments:
Post a Comment